Post by Elderanho on Oct 11, 2015 22:07:19 GMT
Once terrorizing the countryside of northern Belvedere, Golnar met it's demise when a group of brave adventurers defeated the powerful Daemon in combat. Though the surrounding landscape was completely devastated in the fighting, beyond any capability of repair. The erratic weather effects have diminished in strength, but they still terrorize the land within a ten mile radius of where Golnar was defeated. Flaming tornadoes, gasoline rain, soot snow, and ever burning ground. It's nearly inhospitable.
Rewards: In addition to below. Every adventurer is rewarded a pile of currency from all lands, amounting to enough for each hero to purchase a modest set of plate armor. The lands given are, sadly, those from the burned lands. Though it is 2.5 miles given to each of the adventurers. So there's that.
Aasa - 6 EXP. Smoldering Raiments of Purity: A smoke-stained veil and open robe make up this full set of clothing, with the edges having a distinct burned tinge that. When worn, it seems to increases the wearers agility. Even further, at the cost of two mana per turn, it causes all strikes to become engulfed in righteous white hot flame. While it causes a whole extra set of pain to be added to already deadly strike, it also makes cutting through metal entirely possible.
Alexander - 6 EXP. Armor of the Roaring Flame: A suit of armor that is fashioned to look like a Gibbet. While it offers fantastic physical protection, this mighty suit of metal does more than just that. At the cost of two mana per turn, Golnar lends the wearer his strength, causing tides of flames to crash thirty feet outwards, enveloping anything caught within to suffer terribly painful burns.
Crow - 6 EXP. Golnar's Twice Sundered Greatsword: While this powerful weapon might have once been incredibly long, it has since had it's blade destroyed not once, but twice. At this point, there is only the massive hilt, guard, and a few inches of a shattered blade left. While physically destroyed, it is still far from useful. At the cost of two mana per turn, living flames extend up the length of this sword, causing it to be restored for a short while again. When swung in this state, arcs of flame shoot out for thirty feet, dramatically searing anything struck.
Lisaine - 6 EXP. Soul of the Living Flame: A beautiful gold chain with a rather large ruby as the center piece. Strangely enough, around the gem is what appears to be some kind of skull. At the cost of a single mana per use, Golnar can imbue any spell cast with his own impossible strength, causing all of it's traits to magnify. Damage, range, size, etc. Likewise, at the cost of two mana per use, the wearer can launch a half dozen hand sized fire balls wildly from their hands. While powerful, these fireballs seem to have a mind of their own, only sometimes striking their target true. They prefer to cause the largest amount of chaos first and foremost.
The use of all these items slowly but surely burns the user over the course of time. While a few uses will only cover the wearer in soot, constant use will cause deeper and deeper burns into wherever the item is worn. (Full armor, full body. Necklace, neck.)
Likewise, all items are imbued with bits of Golnar, the Living Flame. This entity is a begrudging, vengeful, and angry voice which only the wearer can hear. His demands are constant, though sometimes filled with sage advise. While one piece of Golnar is powerful, gathering more of them increases the wearers power, and unlocks further abilities. Obtaining all four will grant power beyond measure to any who can manage to acquire them.
Rewards: In addition to below. Every adventurer is rewarded a pile of currency from all lands, amounting to enough for each hero to purchase a modest set of plate armor. The lands given are, sadly, those from the burned lands. Though it is 2.5 miles given to each of the adventurers. So there's that.
Aasa - 6 EXP. Smoldering Raiments of Purity: A smoke-stained veil and open robe make up this full set of clothing, with the edges having a distinct burned tinge that. When worn, it seems to increases the wearers agility. Even further, at the cost of two mana per turn, it causes all strikes to become engulfed in righteous white hot flame. While it causes a whole extra set of pain to be added to already deadly strike, it also makes cutting through metal entirely possible.
Alexander - 6 EXP. Armor of the Roaring Flame: A suit of armor that is fashioned to look like a Gibbet. While it offers fantastic physical protection, this mighty suit of metal does more than just that. At the cost of two mana per turn, Golnar lends the wearer his strength, causing tides of flames to crash thirty feet outwards, enveloping anything caught within to suffer terribly painful burns.
Crow - 6 EXP. Golnar's Twice Sundered Greatsword: While this powerful weapon might have once been incredibly long, it has since had it's blade destroyed not once, but twice. At this point, there is only the massive hilt, guard, and a few inches of a shattered blade left. While physically destroyed, it is still far from useful. At the cost of two mana per turn, living flames extend up the length of this sword, causing it to be restored for a short while again. When swung in this state, arcs of flame shoot out for thirty feet, dramatically searing anything struck.
Lisaine - 6 EXP. Soul of the Living Flame: A beautiful gold chain with a rather large ruby as the center piece. Strangely enough, around the gem is what appears to be some kind of skull. At the cost of a single mana per use, Golnar can imbue any spell cast with his own impossible strength, causing all of it's traits to magnify. Damage, range, size, etc. Likewise, at the cost of two mana per use, the wearer can launch a half dozen hand sized fire balls wildly from their hands. While powerful, these fireballs seem to have a mind of their own, only sometimes striking their target true. They prefer to cause the largest amount of chaos first and foremost.
The use of all these items slowly but surely burns the user over the course of time. While a few uses will only cover the wearer in soot, constant use will cause deeper and deeper burns into wherever the item is worn. (Full armor, full body. Necklace, neck.)
Likewise, all items are imbued with bits of Golnar, the Living Flame. This entity is a begrudging, vengeful, and angry voice which only the wearer can hear. His demands are constant, though sometimes filled with sage advise. While one piece of Golnar is powerful, gathering more of them increases the wearers power, and unlocks further abilities. Obtaining all four will grant power beyond measure to any who can manage to acquire them.