Post by Adaji Oonarund on Jun 19, 2015 0:56:49 GMT
Basic Information
Name: Cormil van Cannith
Birthplace: Pallinix
Gender: Male
Race: Human
Age: 30's
Affiliation: Independent.
Personality: Cormil can best be described by one word. Independent. Despite having all the opportunities to become a great, and not to mention, rich "sell-out" of an inventor in the high city of Pallinix, Cormil was always destined to be a pariah, an outlaw, a dashing rogue who would do anything to see all the world. Not that he'd have much of a choice. Being marked by The Curse made it obvious he would never be able to stay in one place for long, whether it be the threat of Daemons, or worse, the threats of those who would control his power and utilize it for their own foul gains.
Physical Description: Cormil stands at a height of six foot two, face scruffy with hair yet maintaining that handsome demeanor known to follow those prim inventors of Pallinix. He dresses casually, never being one for expensive clothing or anything that won't provide good mobility, typically wearing long jackets with various pockets to house his myriad of gizmos and ammunition, and is never seen without a belt or two holstering his flintlocks. Underneath that long jacket's sleeves and gloves however, are metallic, black limbs of an unknown obsidian, powered by small energy cores fueled by a magical source beyond any magician's reckoning that lied within his spine. Such things he kept hidden, for he knew that any who saw his limbs would be both appalled, and know him for what he was. Cursed. And a man of great potential.
History: An engineer and smuggler of the bloodline of Cannith, Cormil is a rowdy, bold, and sarcastic man who while he might be a braggart at times and insulting to nobility, holds a good heart and a desire to help any who need it. With a thirst for adventure, his skill as a treasure hunter and rogue go without saying. However, despite his talents for acquiring wealth, he typically doesn't hold onto it long before spending it on drink, pretty things, and new guns. Not to say however that he's a man who particularly cares for money either, for him, it's all about the adventure, and keeping away from the various factions that, if they knew who he was, and the extent of his power that frightened even his own family, they would stop at nothing to get their hands on him.
General Attributes
Strength – ●●●○○
Endurance – ●●●○○
Agility – ●●●○○
Intelligence – ●●●○○
Perception – ●●●○○
Willpower – ●●●○○
The Curse
Main Power – Creation
High Magic – ●○○○○○○○○○
Minor Transmutation – Cormil possesses the ability to consciously transmute small objects into different objects, this ability typically used to transmute objects such as pebbles or small bolts into ammunition for his flintlocks. Through experience and intuition, Cormil can further modify these bullets into specialized munitions such as arcane, combustive, explosive, or acidic bullets.
The Spark – Cormil's Curse makes him a walking embodiment of energy and the forces of creation itself, thus giving him the unintended and uncontrollable side-effects of being able to empower mystical artifacts and bring life to once-dead golems. This power also allows him to control his airship, with which since it lacks it's own power core unlike other ships, means only he can fly it as he is it's core. This "spark" of Creation also allows him to empower his mystical inventions.
Name: Cormil van Cannith
Birthplace: Pallinix
Gender: Male
Race: Human
Age: 30's
Affiliation: Independent.
Personality: Cormil can best be described by one word. Independent. Despite having all the opportunities to become a great, and not to mention, rich "sell-out" of an inventor in the high city of Pallinix, Cormil was always destined to be a pariah, an outlaw, a dashing rogue who would do anything to see all the world. Not that he'd have much of a choice. Being marked by The Curse made it obvious he would never be able to stay in one place for long, whether it be the threat of Daemons, or worse, the threats of those who would control his power and utilize it for their own foul gains.
Physical Description: Cormil stands at a height of six foot two, face scruffy with hair yet maintaining that handsome demeanor known to follow those prim inventors of Pallinix. He dresses casually, never being one for expensive clothing or anything that won't provide good mobility, typically wearing long jackets with various pockets to house his myriad of gizmos and ammunition, and is never seen without a belt or two holstering his flintlocks. Underneath that long jacket's sleeves and gloves however, are metallic, black limbs of an unknown obsidian, powered by small energy cores fueled by a magical source beyond any magician's reckoning that lied within his spine. Such things he kept hidden, for he knew that any who saw his limbs would be both appalled, and know him for what he was. Cursed. And a man of great potential.
History: An engineer and smuggler of the bloodline of Cannith, Cormil is a rowdy, bold, and sarcastic man who while he might be a braggart at times and insulting to nobility, holds a good heart and a desire to help any who need it. With a thirst for adventure, his skill as a treasure hunter and rogue go without saying. However, despite his talents for acquiring wealth, he typically doesn't hold onto it long before spending it on drink, pretty things, and new guns. Not to say however that he's a man who particularly cares for money either, for him, it's all about the adventure, and keeping away from the various factions that, if they knew who he was, and the extent of his power that frightened even his own family, they would stop at nothing to get their hands on him.
General Attributes
Strength – ●●●○○
Endurance – ●●●○○
Agility – ●●●○○
Intelligence – ●●●○○
Perception – ●●●○○
Willpower – ●●●○○
The Curse
Main Power – Creation
High Magic – ●○○○○○○○○○
Minor Transmutation – Cormil possesses the ability to consciously transmute small objects into different objects, this ability typically used to transmute objects such as pebbles or small bolts into ammunition for his flintlocks. Through experience and intuition, Cormil can further modify these bullets into specialized munitions such as arcane, combustive, explosive, or acidic bullets.
The Spark – Cormil's Curse makes him a walking embodiment of energy and the forces of creation itself, thus giving him the unintended and uncontrollable side-effects of being able to empower mystical artifacts and bring life to once-dead golems. This power also allows him to control his airship, with which since it lacks it's own power core unlike other ships, means only he can fly it as he is it's core. This "spark" of Creation also allows him to empower his mystical inventions.