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Post by Dezarc on Aug 12, 2015 3:27:45 GMT
Bulletin Board In almost every civilized settlement throughout Charlemagne, as well as the capital cities of Iybraesil and Tordek, notice boards are set up to provide citizens with information about current events, holidays and festivals, and outstanding bounties. These boards are kept updated by messengers who travel on horseback, removing outdated postings and putting up the new ones. Anyone is free to pursue any job advertised on a board, making bounties a fairly reliable source of work for adventurers. Listed below are the currently active bounties, sorted by the region they apply to.
Brunwall- A group of bandits has taken up residence in a village on the edge of Brunwall's southern borders. Reports from inhabitants of the village say that one or more of the bandits is a capable magic user.
- A town towards the western edge of Brunwall has complained about livestock going missing from their fields in the middle of the night.
- Villagers not far from the capital have claimed that a pack of wolves has been terrorizing. From their rumours, the wolves are unreasonably coordinated and seem to have some sort of leader.
- A group of unknown monsters have driven workers out of a mine towards the east of the country. The workers report the creatures being very coordinated and say that they appeared to be setting up traps.
- An ancient elven ruin has been uncovered, but so far has been left unexplored, as those who discovered it have reported ghostly voices coming from within.
Completed Bounties
- An organized squad of goblinoids have attacked a village near the Divide, driving out the people living there and taking up residence in the town.
((These are just a bunch of small event ideas that can be done at any time. If anyone wants me to run one of these as a short RP, feel free to contact me on RPC or Skype, and we can negotiate a time and date.))
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Post by Adaji Oonarund on Aug 19, 2015 3:14:17 GMT
Saracen Desert: Lamp of the Djinni
In the shifting sands of Saracen, the desert tribes of beastmen are becoming more and more agitated and violently religious as murmurs of ancient power are circulating around. Violent sandstorms have increased in their ferocity, and in the center of the desert it is rumored that the ruins of a powerful and ancient civilization of Djinni rise once more, a deathless and cold kingdom whose only occupant breathes still, and will cover the land in endless sand unless stopped. Brunwall/Belvedere: Gilgamesh and Enkidu, the Immortal KnightsEvery lad and lass of Brunwall and Belvedere knows the tale of the Twin Knights Gilgamesh and Enkidu, ancient warriors of the lost empire of Charlemagne who serve as the pure definition of loyalty to their King. Legendary mythical figures who it was said to be immortal unless slain at the same time, wielding spears of light and brandishing shields emblazoned with the icon of their liege. However...what was once myth is no longer. A heretical warlock seeking to make himself his own bodyguards out of the souls of the twin knights has succeeded in summoning their essences from the realm of death, encasing them within great golems. However, he did not account for their loyalty to their dead Emperor persisting even after a milennia, slaying the warlock and now rampaging across the countryside with a singular goal. Death to the King, Long Live the Emperor. Iybraesil: Cernunnos, the Great Horned GodIn the great forests of Iybraesil where the Elves roam in the shadows of trees spanning higher than any man-made building, a black knight rides on his black horse. An invincible, immortal, and unstoppable force of pure destruction rumored to be as old as the world itself who is known to ride with his menagerie of beasts every full moon. Fear the name of Cernunnos, the Great Horned God, for He and his Wild Hunt will slaughter any creature unfortunate enough to be in his way. It is of good fortune that he neglects to visit populated regions, but even so, the Elven leaders promise a great bounty to whomever possesses the might to banish this monstrosity back to the Void of whence he came. Voltain: Knights of the Round
Within the shadowy realm of Voltain, where the Vampyric race resides, therein lies a group of six Cursed individuals of incredulous power who seek to overthrow the leadership of Voltain and throw open the rift to Hell itself, leading to complete and utter chaos. These black-steel clad knights have long ago cast aside their names, instead taking on titles relating to emotions and concepts of which they personify, and a hefty reward is promised to the group of heroes who can manage to defeat these terrorists. The Pain: A slender knight grasping a long spear whom is said to be capable of calling down brutal lightning strikes down from the skies, this knight embodies the vicious, nerve-wracking pain of battle that runs wild upon the battlefield and has the solemn look of a mortician as he ushers off fools to their death. The Fury: A mountain of a man wielding a massive hammer, this knight's cleaving strikes leave plumes of consuming flame in his wake as he roars out his rage, his armor perpetually blood-stained as it is known to be forged with spikes within to constantly drive him into the maddening insanity that forms the Berserker's Fury of warriors on the battlefield. The Justice: A knight rumored to have been formerly the favorite of Tighearnain, he wields a sword and shield emblazoned with the blazing sun as he commands light itself, bending it into blades and shields with which he dispenses zealous, merciless justice to all of his foes regardless whether they be man, woman, or child. The Sorrow: The smallest of the Knights, although not to be discounted, this bow-wielding knight wields his arrows with deadly ease as he strikes down enemies without a single twitch of his solemn facial features, his arrows said to sing eulogies through the air as they strike down an enemy, said to force him to remember all of his life and mourn all that he is lost before his last breath. Whenever this knight appears on the battlefield, storms rage in the sky as icy cold rain falls down to the bloodstained ground. The Joy: A beautiful creature of exquisite, androgynous beauty, the Song is a powerful minstrel whose strings is said to command the power of air itself, strumming it's bow along slender strings as it's foes have their breath stolen from their lungs or are sliced apart by furious maelstroms summoned by the Siren's song. It is rumored that this powerful figure is in fact the child of The End, and is the second most powerful Knight. The End: The Leader of the Knights, and the most powerful of them all, many stories are abound about the origins of this most powerful of Knights, but none know the truth of who he is and why he has set upon this mad mission of destruction. Wielding the powers of freezing Cold, this all-powerful knight possesses a mighty greatsword rumored to be the fabled Excalibur to cleave all in his path and commands godly respect in his followers. In fact, some (mad) scholars choose to acknowledge him as elevated to the status of a God.
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Post by Richier on Sept 6, 2015 16:43:28 GMT
No desire for the FF rip off group with Metal Gear Solid Boss names. Sorry.
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Post by Adaji Oonarund on Sept 7, 2015 19:51:35 GMT
No desire for people who don't post shit in the forums and then act like they can talk shit about other people who are at least contributing ideas. GG.
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Post by Elderanho on Sept 7, 2015 20:15:01 GMT
Take it to PM's, don't be fucking children about it.
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